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'Exergaming' from Gamification Revolutionizes Fitness Training   


Gamification

Gamification, Exergaming, Fitness Training, Marcus Meyer

Exergaming fuses fitness and gamification through a VR exercise experience that harnesses challenges to increase motivation, engagement and community for a more fun, convenient way to exercise.

Gamification and the technology moving around, make fitness training evolving. Exergaming—the blending of exercise with gaming elements, such as VR goggles and sensory mats—was very much a trend at ISPO Munich. It's helping people stay motivated and engaged, and get fit, all at the same time. Leading example is "The Trck" Fitness platform to bring together gaming and training. Marcus Meyer, CEO, explains that gamification allows users to stay committed to their fitness journey by providing them with a fun, goal driven challenge.

As nearly a third of the world's adults are inactive, exergaming is emerging to change the way we think about fitness and convert it into a fun, community experience. Gamification brings dynamic alternative form of personal training by integrating rewards, feedback and social interaction.

With more and more people adopting digital fitness solutions, gamification in training will redefine the future of training – to be more accessible and fun to a larger audience.

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